L A N D 3 6 2 - F o r m   &   E x p r e s s i o n  i n  G a r d e n  D e s i g n

TYPE OF COURSE: Studio

PROFESSOR: Merlyn Paulson

SCHEDULE: Tuesdays and Thursdays – 9-11:40am

 

This course explores strategies and techniques in garden design, where students focus on developing personal talents in drawing, illustrating, writing, site analysis, and design ideation for garden environments.

Students explore creative methods / processes for generating ideas, form-giving, fundamental visual and verbal expression capabilities of the profession, and developing learning - oriented solutions.

The studio is conducted as a series of explorations and experiments aimed at developing individual self-reliance, self-esteem, successional practice in making analysis and design decisions, recognizing problems, looking for alternatives, and expressing a chosen solution. Learning how to acquire problem-solving and landscape (nature and culture) analysis abilities, including the ability to recognize the need for help / information and how to go about getting it are primary objectives of the studio.

I. Historical Precedents of Landscape Design 
A. Pleasure Gardens 
B. Landscape Painting 
C. Regional Landscape Vocabulary

II. Important Styles of Garden Design 
A. English Country 
B. Far Eastern 
C. Indigenous / Naturalistic 
D. Italian Renaissance 
E. Minimalist 
F. Modern - a. classical, b. organic 
G. Moorish 
H. Popular Culture

III. The Major Stages of Design 
A. Development of Imagery and Issues 
A-1. The Initial Big Idea 
B. Programming/Analysis of Site, Off-site, and User 
C. The Big Idea Refined 
D. Organization of Forms and Spaces 
E. Expression of Character

IV. The Existing Situation 
A. Identification of Form, Character, and Vocabulary in the Site and Region 
B. Landscape and Cultural Ecology 
C. Paths, Nodes, Edges, Districts, and Landmarks

V. The Future Environment 
A. Form 
B. Space 
C. Character

VI. Projects of the Semester

  1. Urban Pleasure Garden – Design analyses and Parti 1, 2, 3, 4, 5, 6, 7, 8, and 9
  2. Major Portfolio Project

Toward success in this course:

· Attend each class from the beginning, have something to show in pinups, and participate in discussions and field trips... 
  · Establish an expressive studio space and work there with others... 
  · Demonstrate and refine meaningful skills in drawing, painting, illustration, writing and evaluation... 
  · Make the most of opportunities for desk crits from others...   
· Explore creation of the ideal journal, beginning with the theory - "… if not in journal, it didn't happen"...   
· Utilize professor to learn and refine methods...

It is critically important that you conduct work for projects in the design studios together with your colleagues. Among your greatest resources are each other and the discussions and interactions between you. It is my intent to help you to bring to light your ever - increasing capabilities with drawing, writing, analysis, and design, integrating meaningfully your past experiences with the needs of learning to become a contributor to the profession.

Studios are conducted as a series of experiments and explorations where direct contact between us is valuable to both of us. The entire experience revolves around the identification and exploration of issues and ideas and the subsequent establishment and refinement of your responses and idea.

The amount and quality of learning by you invariably follows upon your open thoughts, questions and ideas, initiated by you rather than by me (as in the conventional lecture - study - exam & forget-it approaches to classes). A design studio (in contrast to a technical course) is at its best dependent upon establishing your ideas in a tangible form (in journal, on paper, or on a board), feedback from others and/or me to you, and refinement by you.

Our studio hours are prime opportunities for assistance from me. I will make every attempt to help you as much or as little as you wish. Always feel very free to come by my office to show me your ideas.

Course Grade Assignment

Projects and participation/engagement will account for 100% of the final grade for the course. Toward participation and engagement, there will be a deduction of 1/2 letter grade for each non-exempt absence from class lecture and discussion.

Letter Grade Definitions:

" A " Submittals are complete and of distinctive professional school quality. 
  " A- " Submittals are complete and would be of distinctive professional school quality with minor revisions or additions. 
  " B " Submittals are nearly complete and / or would be of distinctive professional school quality with moderate revisions or additions.   
" C " Submittals are moderately complete and / or would be of distinctive professional school quality with major revisions or additions.   
" D " Submittals are not complete and / or nearly without redeeming qualities.   
" F " Submittals are without redeeming qualities.

References

Springer, Lauren. Undaunted Garden.

 

Sullivan, Chip. Garden and Climate.

 

http://www.denverwater.org/cons_xeriscape/xeriscape/xeriscape_index.html

 

http://www.botanic.org/LandscapeWaterconservationBasics.pdf

 

Engel, David H. Japanese Gardens For Today 


Gerster, Georg. Grand Design. The Knapp Press. Los Angeles. 1988. 


Gustafson, Kathryn. Sculpting the Land. Spacemaker Press. Washington, DC. 1997 


Hilderbrand, Gary. The Miller Garden: Icon of Modernism. Spacemaker Press. Washington, DC. 1998

Jensen, Jens. Siftings. Johns Hopkins University Press. Baltimore and London. 1990 


Mitchell, William, Charles Moore, and William Turnbull, Jr. The Poetics of Gardens. The MIT Press. Cambridge, Massachusetts 


Process Architecture. Dan Kiley: In Step With Nature. 


Process Architecture. Hargreaves: Landscape Works. 


Process Architecture. Peter Walker William Johnson. 


Rose. Beverly Pepper: Three Site-Specific Sculptures. Spacemaker Press. Washington, DC. 1998

Saunders. Richard Haag: Bloedel Reserve & Gas Works. Princeton Architectural Press. NYC. 1998

Schwartz, Martha. Transfiguration of the Commonplace. Spacemaker Press. Washington, DC. 1997

Springer, Lauren. The Undaunted Garden. Fulcrum Publishing. Golden. 1994 


Van Sweden, James. Gardening With Water. Random House. New York. 1995 


Walker, Peter. Minimalist Gardens. Spacemaker Press. Washington, DC. 1997

 

Goal of Teaching

The primary goal of teaching is to challenge students to become fully invested in their professional education through a balanced program of rigorous academic study, enrichment of physical talents, and creative personal expression. In their learning, students are asked to explore the overlapping spheres of the Socratic approach, with free give and take between student and professor, and the Case Study approach with its precedent, rules of thought and specified recommendations.

Cultural and natural determinants, both global and local, are imbedded in the design of every learning experience. Students are encouraged to learn as much and as fast as they can, rather than simply to fulfill what is perceived as the standard expectations and requirements of a problem or project.

Guiding principles for teaching enable every student to explore the core and boundaries of the profession through analytical problem - solving sequences for regional scale landscape planning and the synthetic evolutionary cycles of garden scale landscape design.

One cornerstone of the design studio is recognition and promotion of creativity as divergent thinking rather than as convergent thinking. In education, intelligent people are typically thought of as convergers, or those who most often arrive at the correct (conventional) answer to a problem or situation. However, creativity is achieved by individuals when they arrive at unique and possibly idiosyncratic solutions.

The most useful conceptual problem in design studio is one that asks for many ideas for a place or interpretations of a place's spatial organization. The creative individual can conclude a spectrum of divergent responses to such a problem, at least some of which are rarely encountered in the responses of others.

When intelligent and creative individuals are given a complex environmental situation and asked to organize it into a functional and beautiful whole, those peoples' ideas are most often clarifying, direct and in mulitiple schemes. In contrast, the intelligent and convergent thinker most often only maintains the situation's complexity within one "answer."

It is a predominantly repetitious physical endeavor to learn spatial simulation and surface modeling technologies associated with geographical information systems and three dimensional computer - aided design.

 

PRINCIPLES OF METHODS AND PROCESS FOR DESIGN

 

To a student of design, it is important to understand that landscape architecture is a creative field; there are no pre-determined correct answers to problems. Infinite variations in individual interpretation and application are possible.  However, all problems are similar in that a creative solution is desired.  A creative solution is one that is original, imaginative, fresh, or unusual.

 

The successful solution to a landscape problem is due, of course, to a good idea.  "How do I get an idea?"   It is doubtful that anyone can truly explain why or how an idea suddenly arises.  The relevant question is, "What can I do consciously to stimulate a creative process and thus have some assurance that a good idea will come along?"  "What sort of activities can promote the likelihood that a solution to a problem will present itself?"

 

I.                ‘drawing’ / illustration is tangible speculation

 

Educational backgrounds being as verbal as they are, the student of design often has many questions to which he/she expects the teacher, as an "authority," to provide appropriate and "correct" verbal answers.  In passing, pause to contrast this behavior, as a commentary on our educational system, with that of small preschool children as they plunge gleefully, directly, and quite non-verbally into the joyous art of painting -- with no questions asked about how or what is it supposed to look like. But a student does have verbal questions, and time and time again the student discovers - sometimes early, sometimes late - that in design most of the questions he/she tends to ask verbally of an instructor can best be answered visually by the student.

 

Learning this skill of asking yourself the right questions throughout the design process is a key to being a good designer. Therefore, a primary goal of your schooling is to develop the skills with which you evaluate the effectiveness of your own designs.  Draw, collage, construct the form of your ideas. Examine your creation with attentive eyes.  Sooner or later you will see, for instance, that, for you, what is the "right" proportion and scale can best be determined by concretely visualizing the idea, through graphic or constructed means. No amount of talking about the proportion and scale will be as helpful in achieving the "rightness" that you are seeking.

 

Learn to manipulate the visual tools and to rely upon them - upon relationship of  form and line and color and light and shade and so on - using them whenever possible in studying problems, reaching design judgments by visual means instead of lapsing into habitual, but far less useful, verbalizations. Note that in the programming/site analysis and construction phases, when dealing principally with non-designers, is language ever likely to be a similarly useful medium.

 

A basic ingredient in design is sound evaluation - a capacity for reacting appropriately to situations, present and proposed, with a nicety of balance between what we call "feeling" and what we call "thinking."  The preceding process - COMPREHENSIVE DESIGN AND PLANNING STUDIO - METHODS AND SEQUENCE   - provides a framework for achieving that balance.   (Graves, Lauer, Paulson, et alii)

 

 

THE PLEASURE GARDENS

 

Introduction and Objectives

The teaching/learning intent of this sequence of experimental projects is to establish a creative setting for individual expression. Students will explore and generate new landscape forms and meanings for nine pleasure gardens in the downtown district of Fort Collins.

The success of these design experiments depends upon the clarity with which the solutions embody the defining principles of the chosen styles of design while expressing the materials and vocabulary of the regional landscape. Students should acknowledge in their efforts the following overall objectives:

 

o To explore the art of garden design in the context of process, setting, and human values.

o To express an idea through the media of axonometric drawings or aerial perspective drawings.

o To create form and meaning through study and application of explicit styles of design.

o To establish elements that capture and celebrate the relationship of the setting to the vocabulary / fabric of the regional landscape.

 

Given

o The proposed location of the gardens in Fort Collins.

o The above objectives.

o References with regard to region, styles, and design.

o Knowledge to date of the setting, university, and world.

 

Required Elements

Students shall present in review the following items:

o  One or more boards showing form and character sketches of the neighborhood and region;

o  Due each Thursday, one board showing design analysis drawings of/from precedents and site – experiments w/ form, space, and expression;

o  Due each Tuesday, one board showing written theme and axonometric drawing or aerial perspective drawing.

 

PORTFOLIO PROJECT - VAIL STUDIO - METHODS AND SEQUENCE

Research, analysis and synthesis of river landscape and program

 

This five-week project will involve ecological restoration of Gore Creek in the Vail Village.  The overall goal is to provide opportunity for design in a rich cultural and natural setting.

 

There will be significant skills and methods components throughout the project, including: gis, cad, drawing, painting, illustration, organization, and design research, analysis, and synthesis.

 

Programming and Analysis

Pages / topics include:

1. Study Area Visit  8 April

2. Issues and Precedents 10 April

3. Goals and Objectives and Program 15 April

4. Inventory and Analysis 17 April

 

3. Issues:   It is at this stage of the project that a mutually beneficial "partnership" is formed between client, landscape architect (LA), and team. Clearly developed, artistically expressive issues are useful for informing the client and LA as to their respective perceptions and intentions for the project.  Exploring the “place” together is a valuable method for ideation and for initially identifying current and future issues. In addition (1), meaningful drawing and painting of the “landscape” is extremely useful for understanding elements and characters. In addition (2), geographic information system (GIS) applications (includes ArcMap, Spatial Analyst, Google Earth, etc.) provide desktop overviews and insights into details of natural and cultural forms and spatial relationships.

 

Issues, written and imaged items that define and inform the project, are developed as lists of "problems" and "needs."  Quantitative problems and needs, such as human-natural resource conflicts, or need for housing and infrastructure for thirty people, or protection and promotion of sensitive ecological values, comprise only a portion of the issues. Qualitative problems and needs, such as lack of human interaction with the landscape, or need for sun and shade for human comfort, bring the visual, tactile and form-generating issues of landscape architecture critical to the success of a project. 

 

Issues help the designer to identify and explore precedents (not precedence) appropriate to resolving problems and addressing needs of the project.

 

Precedents:   It is at this stage of the project that research, exploration and brainstorming are conducted and global and detailed information is gathered to further define the project. Precedents are acquired in at least two categories as follows:  (1) metaphorical images of potential forms and meanings; and (2) actual solutions arrived at in the past by nature or by people addressing similar issues.

 

Precedents benefit from annotation of at least two items of information as follows: (1) name and location (what it is); and (2) a sentence discussing its relevance to this project (why it is a precedent for this project). This second element is extremely useful toward developing and writing goals and objectives.

 

4. Goals and Objectives:      Visionary goals and objectives are an LA’s prose. What is desired is the goal. How will it be achieved is the objective. Goals and objectives are established in response to issues and, with good precedents, are often informed by the previously written, 'why it is a precedent for this project.' It is an extraordinary project that would have less than two or more than five goals (they are typically very encompassing and broad in ecological and designerly philosophy).

 

Sample Goal: To establish, through effective planning and design, a mutually beneficial relationship between humans and physical environment. Each goal may have several to many objectives. Objectives are typically very direct interpretations of the metaphors and/or places in the precedent landscapes and images. 

Sample Objectives:

A. Incorporate regional landscape vocabulary and pattern.  

B. Incorporate specific visual, auditory, and tactile elements of moving water. 

C. Incorporate specific visual and tactile elements of geology and vegetation.                 

D. Incorporate indigenous building materials and forms.  

E. Incorporate green technology in design and construction of structures. 

 

Goals and objectives and precedents combine to inform and establish the project program.

 

5. Program:  The project program is comprised of four categories of information as follows: activities, settings, quantities, and materials. 

Activities: Defines the purpose of the landscape entity ("bird watching" is an appropriate activity).  Activities are typically described in a phrase, e.g. ceremonial landscape or relaxation landscape or educational landscape. 

Setting: Typically is discussed in complete sentences and paragraphs and describes the form, style, and character of the landscape encompassing that particular activity. Settings often evolve directly from the precedents and goals and objectives. Settings may accommodate more than one activity.  It is necessary to have imagery (drawings and photographs) describing ideas for settings. 

Quantity: Provides an estimate of general quantifiable items for each setting. This item is useful as an indicator of magnitude of elements and early basis for estimating project costs. 

Materials: Useful in defining character and for predicting cost and typical materials.

 

6. Inventory:       Inventory identifies “what is there.”  Inventory includes on-site and off-site items with regard to natural and cultural landscape systems, road and trail infrastructure, and explorations of designerly form with, for instance, a figure - ground drawing of vegetation and geology.

 

7. Analysis:    Analysis identifies “what difference important inventory elements make to your program” and vice versa. Analysis drawings are often made clearer with establishment of homogenous units, or zones, corresponding to characteristics of the landscape. Such units are then analyzed individually for ability and appropriateness to accommodate settings (qualities and quantities) proposed in the program.

 

Design Development (Synthesis – the articulation and representation of form and space)

Boards include:

Theme and Concept  22 April

Functional Diagram and Schematic  24 April

Sections/Elevations  1 May

Perspectives, including on-site and off-site views  8 May

Master Plan, including all program elements and surrounding landscape  15 May

 

Theme:            Theme is written in descriptive, philosophical, visionary prose about the form, meaning, and expression of landscape.  Design expression, including monumental and/or intimate form and meaning are described with landscape terminology.

 

Concept:         The concept is drawn in descriptive, philosophical visual imagery about the form, meaning, and expression of landscape.  It is typically a monolithic, three-dimensional drawing of symbols.

 

Functional Diagram:     Amorphous bubbles, arrows, and symbols exploring/analyzing/describing/ portraying the relationship of activities and settings to each other and to the landscape. Relationships are described by symbols that portray visual relationships and tactile relationships. The relationship of program settings is ordered only by a north arrow.  Very loose. Labels and annotations.

 

Schematics:  Masses and voids (figure ground-like, sometimes shown as shaded surfaces (as opposed to just lines, or just black and white), drawn to scale, exploring/analyzing/describing/portraying the proposed landscape form and pattern.  Very loose.  Labels and annotations.

 

Sketches, Perspectives, Sections, Elevations, Images:                  Multi-dimensional views exploring/analyzing/ describing/portraying the landscape as it would be. Character. Imagery. Labels and annotations.

 

Master Plan:   The proposed place, drawn as if seen from overhead, portrays the results of synthesis. Shadows. Character. Labels and annotations.